Friday 19 December 2008

A new begining

wow its been a long time since i posted on here lol, well i intend to start back up where I left off as the fortex Prime campaign is still alive..........just lol. Well whats to look forward to in the future? well:
  • constant updates on the campaign "winters heart" as it draws to an apocalyptic conclusion
  • 502nd Army group grows: vostroyan armoured and imperial fists coming soon
  • daemon hunters completed to 2k
  • regular battle reports

upcoming this week:

land raider completion

grey knight terminator

Friday 20 June 2008

Turn 2 of Campaign: The Advance

Imperial movements:


Imperial forces present in valley so far:

task force Alpha ( harakoni 101st alpha & bravo company)

2k task force bravo (harakoni 101st charlie company) 1k


movements:

Task force alpha added to task force alpha at the screaming valley and advanced to hex into ruins

Task force bravo reinforced plateau 52 position


Chaos Movments:


1k force moved forward straight down map into mountains


1k force moved forward into the fortifed complex





Thursday 12 June 2008

Painting update

well here is my latest additon to my harakoni warhawks 101st:








stormtrooper 122nd Company 2nd Squad

Friday 6 June 2008

Campaign turn 1 complete

Well folks the campaigns under way with the imperial forces making little advances into the valley and quite fitting the chaos forces go for the furo temple lol.

Well this is how I am going to work it, the players will tell me where they next want to move their forces to allow me initiate turn 2 and what they want to do with the new army marker, leave message in the comments for this post and ill update and arrange games and if this works ill adapt to the larger campaign i am planning.


The map so far:

Friday 30 May 2008

Slower pace of life

Well as you can guess probably from the title I have not done a great deal at the moment lol. Erm basically university still keeping the work load up but I'm almost free for the summer lol.

anyway hobby wise i have been:

  • converting my grey knight dreadnought
  • back on track with harakonia drop troops
  • dwarves are being dust off the project shelf lol

also had a game this week and well I got massacred lol my poor grey knights didn't stand a chance with the armour on the board arrayed against them and a half asleep commander lol, anyway its back to the drawing board with them and making them more competitive.

hopefully ill have something to show next update.

laters

Tuesday 27 May 2008

The winter assault

Well new website and a new begining hopefully lol. Well im going to start a mini campaign with curtis for the lost valley campaign to try out the game mechanics for the bigger events later in year and see if this new site layout will work and make it more interactive.







so at the moment the control of the valley looks like this:







During the recent conflict of Fortex prime a retreating regiment of the PDF (21st Prime Rangers) withdrawing for the desert conflict of the north after being ordered to abandon the desert to the traitors and defend key locations along the bordering lands. The Rangers were tasked with defending the wood land region of the east and protect the local Hive Willowmire. On the reach a booby traps where set up along the way to slow the traitors down one of these traps went off prematurely causing massive avalanches in the mountainous region of the north east. This unknowingly revealed a massive man made cave network built many centuries ago.
Legend of the region spoke there would come a time when Fortex prime is in its darkest hour a valley of the ancients would be revealed to the people bestowing a great weapon to defeat the evil that has infected the land.

On hearing reports Inquisitor Carlos Thor believed that a ancient planetary defence weapon was hidden in this valley and could prove useful in defeating the chaos forces, so he ordered small parties to begin scouting the lost valley for and possible weapon sites etc that could be this “great weapon”

At the time of the valleys discovery mass psychic blast echoed over the planet that could not be ignored by the traitor’s sorcerer, believe it a sign from his gods that could not be ignored he set off with a small war host to discover the valleys secrets with his distrustful allies the ork mercenaries and dark eldar pirates…….

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Screaming Valley (VP3)
Howling winds gush over this the local mountains creating an eerie sound, more importantly is one of the only areas viable for major airlifts to be carried out

Mission type: Standard mission chart

Advantages: Anyone controlling this area can place one of their markers in any snow plane tile


Control: Uncontested
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Infragilis strong hold: (VP4)
This giant fortress built into the very rock of the mountain has stood the test of time and seems to be made of an unbreakable alloy:

Mission: bunker Assault

Advantages: Anyone controlling this area has a firm base of attack into the mountain and does not suffer from having to cross the mountains to the control centre


Control: Uncontested
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Plateau 52: (VP5)
This site is the location of an ancient weapon platform used for an unknown weapon of colossal size judging by the size of the raised plateau. But what this position does give is a perfect view of the whole valley.

Mission: Breakthrough

Advantages: Anyone controlling this area can use preliminary bombardment in their games


Control: Imperial guard
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Furo temple: (VP3)
This ancient ruined temple seems to the causal glance a worn out ruin. But the temple harbours a dark and terrible power:

Mission: City fight

Advantages: One elite unit in player’s army suffers from black rage: +1 STR +1 INT on the charge but has to always advance to nearest enemy.

Control: Chaos
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Control Centre: (VP 10)
This site is the location of an ancient weapon that all sides are fighting for and will give them, the edge in the campaign:

To be revealed!

Control: Uncontested
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Stasis temples: (VP3)
This site is the location of ancient ruins used for an unknown purpose but who ever controls this area has the command of its ancient guardians.

Mission: city fight mission

Advantage:
Anyone controlling this area can use a 10 man unit of necron warriors in their games while in control of tile. Note if brought below half strength in a game they phase out

Control: Uncontested
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